For this title, I was the audio manager - performing the role of Audio Director and Audio Producer. I was also senior sound designer on this title. In addition to being audio manager for this game I wrote music for many levels and created many of the games most iconic sounds.
All the pick ups, bricks and special sounds you hear when picking up an extra life: weeks, probably months went into creating all that. It was pretty amazing.
This was one of the biggest audio game projects I have ever worked on. From top to bottom it was an incredible experience and lasted for around 3 years,
We needed so much content that I even ploughed through some of my personal music archive, there are tracks in cities and forests that I had released as singles during my early days in the music industry.
My favourite piece I wrote (that got a lot of good press) is probably the Mine Level music. Simon Withenshaw wrote the bulk of the music of the game and did an amazing job throughout.
The text from the developers website:
Welcome to LEGO® City!
In LEGO® CITY Undercover, play as Chase McCain, a police officer who’s been tasked with going undercover to hunt down the notorious — and recently escaped — criminal Rex Fury and putting an end to his city-wide crime wave.
With two player co-op, friends can explore the sprawling open-world metropolis that is LEGO® City, with more than 20 unique districts to investigate, car thieves to bust, hilarious movie references to discover, vehicles to drive, and hundreds of collectibles.
LEGO® CITY Undercover brings together witty, original storytelling with signature LEGO® humor to create a fun-filled experience for players of all ages to enjoy.